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Activities

Sparring

  • Negotiate how much hp you both want to start with: 10, 15, 20, 25, etc...

    • Make sure you are both wearing the same amount of gear, unless you want it to be unfair. ​

  • If you are both going to wield wooden weapons, your damage will be 1d3+strength

    • You don't have to do this if you're looking to deal real damage. ​

  • First person to 0 loses. They don't die, they just get bruised up. 

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Fishing

  • Roll a perception check of over 80 to catch a fish. â€‹â€‹

    • If you roll a natural 100, you get a massive, perfect quality fish.​

    • If you roll a natural 1, your fishing line snaps. 

  • Roll a 1d15 to determine how many inches long it is. 

  • Roll a 1d100 to determine the quality of the fish. 

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Drinking

  • Each time a shot of something strong is taken, roll a willpower check of over 50. 

    • Feel free to modify this number if the alcohol is especially potent. ​

  • If you fail the willpower check three times, you throw up. 

    • You can modify this number too. ​

  • If you want to continue, but you've thrown up, start again at 1/3. 

  • If you fail again and throw up, start again at 2/3. 

  • If you throw up a third time, you black out. 

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Gambling - Dice Game

  • This is between two people. You can either roll once per post, or do all the rolls in one post depending on how long you want it to go on for. Recommended you roll once per post.

  • Decide on how much money you're both going to put into the pool combined. 

  • Take the total of your pool and multiply it by ten. This is your dice number.

    • So, if you put in 10 copper combined, the number is 100. ​

    • If you put in 50 copper combined, the number is 500, etc. 

  • Both people roll a 1d100 to determine who goes first. 

  • Highest rolled rolls the dice number. If it's a hundred, roll a 1d100. 

    • Presume they get a 79.​

  • Player two rolls a 1d79. 

    • Presume they get a 13.​

  • Player one rolls a 1d13. 

    • Presume they get a 2. ​

  • Player two rolls a 1d2. 

    • Presume they land on 2 again.​

  • Player one rolls a 1d2.

  • If they get a 1, player 2 gets the money pool. 

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