top of page

Shapeshifter

These tidbits are extra abilities only for beings that have chosen the path of the shapeshifter.

​

Beastly 

Alright… alright… you can have your dumb catgirls uwu. Your character has the ability to summon ears and/or a tail from their animal deck. Your animal appendages will disappear the moment you need to make a Perception or an Agility check. They can, however, be used for a +10 to Charisma. With extra body parts, the senses have been a touch too overwhelmed and suffer. 

Costs: 1 Perception 

 

Natural Shifter

When rolling for a new shapeshift animal, you may roll 1d3 times a day to fill the requirements. Currently, you can only roll once, but there is a chance to roll up to three times.

Costs: 1 Agility 

​

Sacrificial Gains

Your shapeshifter can purchase this tidbit multiple times. However, when you write this tidbit into your character sheet, put a number by it to signify how many times you have bought it. You sacrifice INT, WP, or, CH from all your character sheets- in return, you can award one stat point anywhere to any of your animal character sheets. Please remember to take the INT, WP, or CH off of all your character sheets, including the animal ones.

Costs: 1 INT or WP or CH

 

Summon Beast

Your shapeshifter can summon an animal in the nearby vicinity with a Charisma 90. This animal will be played by either yourself or the DM depending on the situation. The animal’s stats must make sense and one cannot make the animal too intelligent. For instance, an animal will not do something too complicated or too outside of what they normally do. The beast remains for 1d3 rounds before either losing interest or running away. 

Costs: 1 Strength

​

bottom of page