
Undead
These tidbits are extra abilities only for undead beings. This does not include redeemed beings.
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Ichorlocation
The deteriorating undead body is a strange and fascinating place. Some senses are dulled whilst others are magnified. By applying Ichorlocation to your undead, you’ll be able to release a guttural chirp which will then bounce off of nearby objects to increase your ability ability to sense things nearby by +20 Perception.
Costs: 1 Charisma
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Brainpicker
Your undead has learned to start distinguishing brains from one another. An intelligent brain tastes a lot different than a meathead’s brain. The traits of the former owner of the brain start to seep into the undead’s body. Roll a 1d7 once a week after consuming a brain to obtain a +10 to that stat for the entire week. 1: Stamina, 2: Charisma, 3: Willpower, 4: Intelligence, 5: Perception, 6: Agility, 7: Strength.
Costs: 1 Stamina
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Spoiled Rotten
Your undead is especially festering on the inside. Anything that bites them will take an automatic 1d3 damage due to ingesting that yucky ichor. This is not a once a day thing, it will be for every single bite performed on it.
Costs: 1 Willpower
Unholy Reflex
Your undead has become especially slow. This disallows the character from running but allows them an extra action for the round to make up for their otherwise slow movements. All reactions are at a -2 modifier.
Costs: 1 Intellect
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