
Damage
After successfully attacking something you roll how much you hurt your opponent
Some supernatural creatures are weak to iron, silver, and holy magic, so they'll take more damage
Before casting spells, ask your dungeon master to tell you how much damage they do
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Melee Weapons:
Fist 1d3 + Strength
Foot 1d3 + Strength
Shield 1d3 + Strength
Staff 1d5 + Strength
Knife 1d5 + Strength
Brass Knuckles 1d5 + Strength
Claws / Fangs 1d7 + Strength
Short Sword 1d7 + Strength
Long Sword 1d10 + Strength
Axe 1d10 + Strength
Mace 1d10 + Strength
Polearm 1d10 + Strength
Ranged Weapons:
Throwing Knives 1d3 + Perception
Tomahawks 1d5 + Perception
Bow and Arrow 1d5 + Perception
Handgun 1d7 + Perception
Rifles 1d10 + Perception
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Special Modifiers
For if your character bothers to enchant or have their weapons made of a certain substance. This will also apply for spells which happen to contain particular elements.
Poison (Specify) +3 (Against [Specify])
Silver +3 (Against Werewolves)
Wolfsbane +3 (Against Werewolves)
Iron +3 (Against Fae Creatures)
Holy +3 (Against Undeads)
Demonic +3 (Against all non-Demons or non-Cursed)
Fire +3 (Against Humans + Undeads + Water Elementals)
Frost +3 (Against Humans + Fire Elementals)
Electricity +3 (Against Everyone)