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Damage

After successfully attacking something you roll how much you hurt your opponent

Some supernatural creatures are weak to iron, silver, and holy magic, so they'll take more damage

Before casting spells, ask your dungeon master to tell you how much damage they do

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Melee Weapons:
Fist 1d3 + Strength

Foot 1d3 + Strength

Shield 1d3 + Strength

Staff 1d5 + Strength

Knife 1d5 + Strength
Brass Knuckles 1d5 + Strength

Claws / Fangs 1d7 + Strength
Short Sword 1d7 + Strength

Long Sword 1d10 + Strength

Axe 1d10 + Strength

Mace 1d10 + Strength
Polearm 1d10 + Strength

 

Ranged Weapons:

Throwing Knives 1d3 + Perception

Tomahawks 1d5 + Perception

Bow and Arrow 1d5 + Perception

Handgun 1d7 + Perception

Rifles 1d10 + Perception

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Special Modifiers

For if your character bothers to enchant or have their weapons made of a certain substance. This will also apply for spells which happen to contain particular elements. 
 

Poison (Specify) +3 (Against [Specify])

Silver +3 (Against Werewolves)
Wolfsbane +3 (Against Werewolves)

Iron +3 (Against Fae Creatures)
Holy +3 (Against Undeads)
Demonic +3 (Against all non-Demons or non-Cursed)

Fire +3 (Against Humans + Undeads + Water Elementals)
Frost +3 (Against Humans + Fire Elementals)

Electricity +3 (Against Everyone)

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