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rolling

We use a very simple system in Wyrdafel because we want to leave most of the work to our creative story-writing abilities. We use a 1d100 which is a 100 sided dice, for almost all rolls. 

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.・。.・゜✭・.・✫・゜・。.​

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Actions:

In a single round (which is when everyone in the session posts), you can have one attack or one movement unless the DM says otherwise. 

 

  • Melee Attacks: You will put your strength stat into making a close-quarters attack. 

    • If you have a in your strength stat then you will have a +30 modifier. â€‹

    • Your roll will look like: 1d100+30 

    • Your opponent is usually allowed to dodge or parry. 

    • If they don't dodge or parry your attack, you will roll weapon damage +3 for strength. 

 

  • Ranged Attacks: You will put your perception stat into making a long-ranged attack. 

    • If you have a 5 in your perception stat then you will have a +50 modifier. â€‹

    • Your roll will look like: 1d100+50

    • Your opponent is usually allowed to dodge or parry with a shield. 

    • If they don't dodge or parry your attack, you will roll weapon damage +5 for perception. 

 

  • Spell Damage: You will put your intellect or willpower stat into making a magic attack. 

    • The need for either intellect or willpower will vary depending on your spell. ​

    • If you have a 2 in your intellect stat then you will have a +20 modifier. 

    • Your roll will look like: 1d100+20

    • Your opponent is usually allowed to dodge or parry.

    • If they don't dodge or parry your attack, you will roll spell damage +2 for intellect.

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Melee Attack: 1d100 + Strength

Magic Attack: 1d100 + Intellect

Ranged Attack: 1d100 + Perception

Grab: 1d100 + Strength VS target's 1d100 + Strength

Disengage: 1d100 + Agility VS target's 1d100 + Strength

Knockdown: 1d100 + Strength VS target's 1d100 + Strength

Knockout: 1d100 + Strength VS target's 1d100 + Strength

 

.・。.・゜✭・.・✫・゜・。.

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Reactions:

If something is being done to you, you will have the option to react. This can come in the form of dodging, blocking, parrying, and denying magic. 

 

  • Block/Parry: You'll use your strength stat to stop an attack from landing on you. 

    • This can only be done if the weapon you are using to block or parry is equal in power. ​

    • If your character wields a shield, they may gain an additional +10 strength in blocking. 

    • If you have a 6 in your strength stat then you will have a +60 modifier. 

    • Your roll will look like: 1d100+60

    • If you beat your attacker's roll, then you take no damage. 

 

  • Dodge: You'll use your agility stat to avoid an attack from landing on you.

    • This can be done to most attacks, but check with the DM. ​

    • If you have a in your agility stat then you will have a +10 modifier.

    • Your roll will look like: 1d100+10

    • If you beat your attacker's roll, then you take no damage.

 

  • Deny Magic: You'll use your willpower stat to avoid an attack from landing on you. 

    • This only works in some magic cases, check with the DM. ​

    • If you have a 4 in your willpower stat then you will have a +40 modifier. 

    • Your roll will look like: 1d100+40

    • If you beat your attacker's roll, then you take no damage. 

 

Dodge: 1d100 + Agility

Parry: 1d100 + Strength

Deny: 1d100 + Willpower

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.・。.・゜✭・.・✫・゜・。.

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Checks:

These will utilize any one of your stats to gain some extra leverage or information around you. You can either make two of these per round, or one of these in addition to an action.

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Acrobatics: “Can I backflip?” 1d100 + Agility

Athletics: “Can I jump that river?” 1d100 + Agility

Awareness: “Can I sense that?” 1d100 + Perception

Charm: “Can I be nice?” 1d100 + Charisma

Command: “Can they follow me?” 1d100 + Charisma

Common Lore: “I grew up knowing this.” 1d100 + Intellect

Craft: “Can I make that?” 1d100 + Intellect

Deceive: “Can I lie to them?” 1d100 + Charisma

Determination: “I can do this!” 1d100 + Willpower

Inquiry: “Can I get some info?” 1d100 + Charisma

Interrogation: “I will get that info.” 1d100 + Charisma

Intimidate: “I’m done being nice.” 1d100 + Strength

Logic: “Can I solve it?” 1d100 + Intellect

Navigate: “Can I find my way?” 1d100 + Perception

Ride: “Can I stay on that?” 1d100 + Agility

Scrutiny: “Can I take a closer look?” 1d100 + Perception

Sleight of Hand: “Can I conceal what I’m doing?” 1d100 + Agility

Stealth: “Can I hide?” 1d100 + Agility

Survival: “What can I do out here?” 1d100 + Perception

Supernatural Lore: “I researched this.” 1d100 + Intellect

Trade: “I can get paid for this?” 1d100 + Intellect

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