
Elves
Appearance:
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Elven hair and skin colour is very determined by the nature in which they were born. A lot families attempt to have their children in the same conditions they were born in order to maintain a similar familial appearance. Check this chart out: [Elven Appearance Chart]
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Eye colour can reach any range of natural colour. However, the more arcane-inclined can pink or purple irises.
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Height varies. The average height of a male is 6'5, whilst the average for a female is 6'3. It is not strange to see a much shorter elf, but you will never see one taller than 6'8.
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Origins:
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The elves were not brought to Gilda by dragons like the humans were. The first elves were born within the fruit of a very large tree called 'Alunathae', the 'God Tree'. This tree was planted by wild gods from the wild planes.
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Once the first families of elves came to be, roughly 9,000 years ago, the God Tree broke its own branches and gave them to the elves to use as boats to sail over Gilda. They were tasked with finding seven Wild Gods which were scattered across the various islands. ​
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By finding and paying tribute to the great seven, the elves would be loaned great powers of mind and body. Nowadays, elves can either worship individual gods or the entire pantheon whenever it suits them. It is presumed there are many more wild gods out there waiting to be found, but for now, there are only seven known ones:​
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Kir'lesh: The tigress. She stands for ferocity and mercilessness. Her battle isn't over until she has won. Followers of Kir'lesh can come across quite abrasive and demanding, but they are fantastic allies to have in a fight.
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Sethek: The serpent. A goddess of both subtlety and healing. She is both the medicine one drinks and the poison upon the blade that stabs their back. People who follow Sethek are individuals which acquire their wisdom through their limitless curiosity.
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Laeroth: The ape. He stands for logic and knowledge. Known as one of the greatest tacticians. People who follow Laeroth are most commonly intellectuals and advisers. They often come across as quite haughty know-it-alls.
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Miara: The bear. Portrayed as the 'protecting mother'. People that follow Miara put their own lives at risk without hesitation in order to keep others safe. In their heart of hearts, they know the right thing to do is always to protect the innocents.
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Fodall: The toad. The God of passion and humour. The people who follow him are often those who can't find their place within other groups. They are prone to change and spontaneity in order to fit into a world that doesn't quite accept them. However, they always try to take it in their stride.
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Thisyn: The great bird. The goddess of freedom and shelter. Often nomads, the people who follow Thisyn are strongly against the idea of settling down. Their roots, or lack of them, are within the road. Thisyn followers will often form troupes which travel the islands, playing music and putting on stageplays in order to earn coin.
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Orbovdione: The mole. God of the soil and subterranean creatures. He promotes richness of the soil and guards crops and plants from being consumed by invasive creatures. As he has no eyes, he relies heavily on all of his other senses. Many elves who rigorously devote themselves to this god will remove their eyes in his honour to bolster their other senses. They believe it brings them closer to the gods as a whole.
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History:
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Elven islands usually follow one primary wild god, whilst also paying minor respects to the others. They prefer to be on islands which are inhabited by another race, either to feed their curiosity, or to convert them to a naturalist lifestyle.
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60 years ago, elves landed on Satha after their arcanists sensed and overwhelming power coming from it. Originally, they believed that a wild god was calling out to them, but when they arrived, they found no deities. Instead, they found some humans and a great big tower.
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They befriended the humans quickly, finding similar interests in arcane and agriculture. That being said, the elves weren't a fan of how much the humans seemed to cut down trees. They were able to stop their over-foresting over time to a more acceptable level.
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The elves ventured into the most heavily wooded third of the island, 'The Old Woods'. The humans were afraid of this forest, believing it to be haunted or inhabited by terrifying monsters. There were none, as it turned out. The elves created their homes up in the trees using only the bark of trees which were uprooted naturally. Most of their buildings were actually formed of re-purposed wood from their original voyaging boat.
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The overwhelming power hidden within the humans' mage tower was a definite point of interest for them. They attempted to negotiate with the humans by trading elven jewelry and wealth for the power, but they ended up offending the humans instead. To this day, the elves still try to obtain that power... but it's just a case of figuring out how to obtain it.
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5 years later, the orcs landed on Satha. The elves had history with the orcs. They weren't fans of them whatsoever. Their death magic was offensive and the way they didn't seem to respect the fallen enough to let them lie was repulsive. The elves made it clear that they were to stay far away from their forest at all times.
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20 years ago, the orcs grew tired of the elves' disdain for them. In an attempt to gain their friendship, they trespassed into the Old Woods and located an elven graveyard. There, they started to weave their death magic to raise them all from the ground as redeemed undeads. The elves were appalled! They saw it as a method of waging war. So, from that point forward, the elves grew increasingly more hostile toward the orcs.
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Short battles and skirmishes occurred in both the orcish barrens and the elven woods between both races. They tried their best to keep the humans out of it, but it was inevitable at times. Though they were both welcome in Veldir, the human settlement, they couldn't help but continue at least bickering with one another.
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Alliances:
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The Humans: They see a lot of potential in the humans. They can be endearing friends or significant enemies. Their versatility is admirable. The fact that they have no loyalties to any religion other than the teaching of dragon arcane, makes them very malleable in the mind. Elves try to keep a good friendship with the humans, but they oftentimes come across too pushy with their agendas.
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The Orcs: Elves naturally dislike orcs because of their death magic. They find them incredibly disrespectful perversions to nature and want nothing to do with them. Their alliance with them is none-existent. It will take a great feat of strength and wisdom from someone to bring these two races together.
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Halflings: Any halfling is seen as rather impure and unwelcome. Even half-humans aren't quite respected. They believe they cannot possibly experience the blessings of the Wild Gods as their blood is muddied. A half-orc elf is a true, disgusting, unwanted monster. They will not be welcomed into the elven lands. Their chances of ever being blessed by the Wild Gods are slim to none.
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Fuanin: The faunin were allies of the elves in ancient times. Any elf alive right now has only ever heard them through legend. They are said to be gifts from the wild gods, so they are revered and treasured. They are just young and naive children that need the elves to guide them here and there.
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Atonements:
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Wizards: Elven wizards tend to call themselves 'Druids' or 'Mystics'. Their magic is of a naturalistic kind, dabbling primarily in arts to do with nature, be it the fauna or flora. If an elven wizard uses nature magic, they are held in very high esteem. However, if an elf chooses to use a magic which is either interpreted as destructive or too similar to human magic, they are distrusted.
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Shapeshifters: These are elven wizards which have given up their arcane in order to turn into an animal. Elven society adores the shapeshifters. They are treated like true followers of the Wild Gods. If their shapeshift form resembles any of the main seven Wild Gods, they are held in slightly higher esteem.
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Undead: Elves which have been risen from the dead. Undeads are extremely frowned upon and banished by elven culture. They are true perversions of the balance and are better off being killed a second time. In rare cases, a desperate elf might recruit and undead one to finish a difficult task which might result in death. it's too difficult for an undead elf to redeem themselves. There are a few methods how someone can become an undead: ​​
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Bitten: All undeads carry the curse of undeath. ​If their ichor gets into a living person's bloodstream, they will eventually die and rise 3 days later as an undead.
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Risen: A corpse which has been brought back to life through necromancy. A necromancer is a type of dark wizard.
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Redeemed: A being that has been revived by an orcish shaman. They are vastly different from undeads to the point where they barely count as one. All of their vitals return, but they have no connection to arcane. These undeads have a built-in desire to constantly achieve greater things in order to make their second chance of life worth it.
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Advanced Lore:
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Their lifespan is 500 years.
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Halflings live only to 100, which raises an ethical question among elves. ​
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The elvish language is called 'Lenian' (It sounds very similar to Lithuanian)
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Elves are primarily vegetarians, but they will eat meat as long as it's an invasive or overpopulated animal. They believe in maintaining the balance above all else.
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They can see in the dark, but halflings cannot.
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Most elves are able to talk to animals.