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Faunin

These tidbits are extra abilities only for Faunin! 

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Foraging Forte

A special perception roll can be made when looting or digging. The faunin gets a +20 to perception for a chance to obtain better, more valuable items and objects. This cannot be used when searching for something in particular. It must be entirely random. 

Costs: 1 Strength 

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Crowning Constitution 

From taking a whiff from a consumable, the faunin can determine if it is edible or poisonous. If the faunin is sniffing a product of alchemy, they must roll a 1d3. If they roll a 3, the creator of the potion (or event master) will tell the the correct answer. 

Costs: 1 Intellect

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The Look 

Faunin are naturally adorable to most. Many Faunin have learned how to use this to their advantage. With wide eyes and wagging tails, they receive a +20 Charisma bonus once per day if they're trying to persuade someone to do something, whether that be a bargain or for help with a task.

Cost: 1 Stamina

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Sharp Senses

Being part animal, Faunin naturally have better senses than the majority of other races. Faunin can train their senses further through a tough training regiment. When they've caught the scent of something, be it a monster or a human, they can track it effortlessly, gaining a +20 Perception bonus to tracking attempts if they've smelled it recently.

Cost: 1 Willpower

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