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Offspring

Here is a list of all the races which can mate together as well as the outcome. Stay tuned until the end to read the special rules to do with pregnancy and children in this group. 

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.・。.・゜✭・.・✫・゜・。.

Combinations

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Normies

+ Normie = Either a normie or a wizard, magic can come from further descendants. 

+ Wizard = Either a normie or a wizard, up to you.

+ Werewolf = Born werewolf. (Only one parent needs to be a werewolf) 

+ Vampire = Not possible. 

+ Merfolk = Merfolk. 

+ Zombie = Not possible. 

+ Shapeshifter = Either a normie or a wizard, up to you. 

+ Golem = Not possible.

+ Ghost = Not possible + a great way to freeze your junk off.

+ Gnome = Short normie or wizard. (no bigger than 4'10)  

+ Demon = Demon.

+ Divine = Divine if you are married, normie or wizard if you aren't. 

+ Rithil = Not possible. 

+ Dwarf = 1/2 chance to be either a Dwarf or a Normie. 1/10 chance to be a wizard. 

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Wizards

+ Normie = Either a normie or a wizard, magic can come from further descendants. 

+ Wizard = Either a normie or a wizard, doesn't have to inherit magic. 

+ Werewolf = Either a born werewolf or a wizard. 4:5 chance to be a werewolf. 

+ Vampire = Not possible 

+ Merfolk = Merfolk

+ Zombie = Not possible. 

+ Shapeshifter = Either a normie or a wizard, up to you. 

+ Golem = Not possible.

+ Ghost = Not possible + a great way to freeze your junk off.

+ Gnome = Short normie or wizard. (no bigger than 4'10)  

+ Demon = Demon.

+ Divine = Divine if you are married, normie or wizard if you aren't. 

+ Rithil = Not possible. 

+ Dwarf = 1/2 chance to be either a Dwarf or a Normie. 1/10 chance to be a wizard. 

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Werewolf

+ Normie = A born werewolf.

+ Wizard = Either a born werewolf or a wizard. 4:5 chance to be a werewolf. 

+ Werewolf = A born werewolf

+ Vampire = Not possible 

+ Merfolk = Merfolk or a born werewolf. 3:5 chance to be a werewolf.

+ Zombie = Not possible. 

+ Shapeshifter = A born werewolf or a wizard. 4:5 chance to be a werewolf. 

+ Golem = Not possible.

+ Ghost = Not possible + a great way to freeze your junk off.

+ Gnome = Short born werewolf. (no bigger than 4'10)  

+ Demon = Not possible. Canines are culturally famous for warding away demons. 

+ Divine = Divine if you are married, born werewolf if you aren't.  

+ Rithil = Not possible. 

+ Dwarf = Dwarven born werewolf. (Shapeshift forms are effected) 

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Vampire

Cannot reproduce, but they can lay really disgusting eggs if you check out our Tidbits section.  

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Merfolk

+ Normie = Merfolk

+ Wizard = Merfolk 

+ Werewolf = Merfolk or a born werewolf. 2:5 chance to be a merfolk.

+ Vampire = Not possible 

+ Merfolk = Merfolk

+ Zombie = Not possible. 

+ Shapeshifter = Merfolk

+ Golem = Not possible.

+ Ghost = Not possible + a great way to freeze your junk off.

+ Gnome = Short Merfolk. (no bigger than 4'10)  

+ Demon = Demon.

+ Divine = Divine if you are married, merfolk if you aren't.  

+ Rithil = Not possible. 

+ Dwarf = Dwarven Merfolk

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Zombie

Cannot reproduce... but you could bite someone and make a little zombie family.

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Shapeshifter

+ Normie = Either a normie or a wizard, magic can come from further descendants. 

+ Wizard = Either a normie or a wizard, doesn't have to inherit magic. 

+ Werewolf = Either a born werewolf or a wizard. 1:5 chance to be a wizard.

+ Vampire = Not possible 

+ Merfolk = Merfolk

+ Zombie = Not possible. 

+ Shapeshifter = Either a normie or a wizard, up to you. 

+ Golem = Not possible.

+ Ghost = Not possible + a great way to freeze your junk off.

+ Gnome = Short normie or wizard. (no bigger than 4'10)  

+ Demon = Demon.

+ Divine = Divine if you are married, normie or wizard if you aren't. 

+ Rithil = Not possible. 

+ Dwarf = 1/2 chance to be either a Dwarf or a Normie. 1/10 chance to be a wizard. 

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Golem

Can only reproduce with other golems. 

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Ghost

Cannot reproduce.

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Gnomes

+ Normie = Short normie or wizard. (no taller than 4'10) 

+ Wizard = Short normie or wizard. (no taller than 4'10)

+ Werewolf = Short born werewolf. (no taller than 4'10)

+ Vampire = Not possible 

+ Merfolk = Short merfolk. (no taller than 4'10)

+ Zombie = Not possible. 

+ Shapeshifter = Short normie or wizard. (no taller than 4'10)

+ Golem = Not possible.

+ Ghost = Not possible + a great way to freeze your junk off.

+ Gnome = Gnome 

+ Demon = Not possible. 

+ Divine = Divine if you are married, or short normie or wizard (no taller than 4'10) if you aren't. 

+ Rithil = Not possible. 

+ Dwarf = Shorter Dwarf or taller Gnome. 

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Demons

+ Normie = Demon

+ Wizard = Demon

+ Werewolf = Not possible

+ Vampire = Not possible 

+ Merfolk = Demon

+ Zombie = Not possible. 

+ Shapeshifter = Demon

+ Golem = Not possible.

+ Ghost = Not possible.

+ Gnome = Not possible.

+ Demon = Not possible. 

+ Divine = Cursed Normie. (Harmed by holy and demonic magic) 

+ Rithil = Not possible. 

+ Dwarf = Demon

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Divine

+ Normie = Divine if married. Normie or wizard if not. 

+ Wizard = Divine if married. Normie or wizard if not. 

+ Werewolf = Divine if married. Born werewolf if not. 

+ Vampire = Not possible. 

+ Merfolk = Divine if married. Merfolk if not. 

+ Zombie = Not possible. 

+ Shapeshifter = Divine if married. Normie or wizard if not. 

+ Golem = Not possible.

+ Ghost = Not possible + a great way to freeze your junk off.

+ Gnome = Divine if married, or short normie (no taller than 4'10) if not.

+ Demon = Cursed Normie. (Harmed by holy and demonic magic) 

+ Divine = Divine if married. Normie (with no magic) if not. 

+ Rithil = Not possible. As a race, Rithils are considered too sinful to reproduce with. 

+ Dwarf = Divine is married, Dwarf if not. 

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Rithils

Can only reproduce with other Rithils. 

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Dwarves

+ Normie = 1/2 chance to be either a Dwarf or a Normie. 1/10 chance to be a wizard. 

+ Wizard = 1/2 chance to be either a Dwarf or a Normie. 1/10 chance to be a wizard. 

+ Werewolf = Dwarven Born Werewolf (Shapeshift form is effected) 

+ Vampire = Not possible. 

+ Merfolk = Dwarven Merfolk. 

+ Zombie = Not possible. 

+ Shapeshifter = 1/2 chance to be either a Dwarf or a Normie. 1/10 chance to be a wizard. 

+ Golem = Not possible.

+ Ghost = Not possible + a great way to freeze your junk off.

+ Gnome = Either short Dwarf or a taller Gnome.

+ Demon = Demon

+ Divine = Divine if married. Dwarf if not. 

+ Rithil = Not possible. As a race, Rithils are considered too sinful to reproduce with. 

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.・。.・゜✭・.・✫・゜・。.

The Rules:

It is necessary that there are rules for creating offspring to avoid anything awkward suddenly occurring. We don't wan to make anyone feel uncomfortable with this topic, so it's best we're all just on the same page. 

 

  • Most races have a pregnancy of aprox 9 months. 

  • Any pregnancy involving a demon is 3 months. 

  • Merfolk do not lay eggs. 

  • Rithils do lay 1 or 2 eggs after being pregnant for 3 weeks. 

  • Shapeshifters can shift while pregnant. (Including werewolves). The offspring is not harmed. 

  • If your shapeshift form is smaller than the baby, they magically shrink with the mother. 

  • You can make a character that's already part-way pregnant. 

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  • You are allowed to lose a baby in this rp without OOC judgement, but use tact when writing it. 

  • Miscarriages are a fade to black. They can be highly sensitive to some people. 

  • Avoid going into detail about losing the baby and focus more on the aftermath of dealing with it. 

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