
Rithils
Sticky Digits
With this ability, a Rithil can form sticky sweat over their fingers and toes. They will have full access to climb up walls and surfaces that have friction. If water is thrown on whatever they are holding onto, they will fall off immediately.
Costs: 1 Stamina
Tar Spit
Your rithil has advanced past others. It has learned to access sticky tar sacs located under its tongue. The lizardy-creatures can gleek this awful, black, sticky goo at targets as a major inconvenience. It can be used to try and stick people to the ground or to objects. It can also be used to blind eyes or block ears. It will take a solid 1d2+1 rounds to remove. A rithil can only spit 3 times a day.
Costs: 1 Charisma
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Reptile Affinity
This rithil has after excessive research found a special kinship to reptiles, they no longer fear animals of that sort and are able to speak to them. Possibly conducting and arming them with devious devices.
Costs: 1 Strength
Expertise
The Rithil has taken time to find expertise within a certain subject of inventions. This allows them to make a device daily in accordance with their specialization. I.e a demolitions expert may be able to make a daily explosive which causes d5 damage if thrown. Make sure to specify with the DM and your fellow cast members before the event begins what you have made… otherwise it won’t seem fair.
Costs: 1 Willpower