
Gnomes
Little Song
Gnomes are very attuned to nature. They are magical little creatures, which many know. Not only can they turn invisible and curse their victims with illnesses, but they can now also sing health back into living organisms. Plants, animals, people? You name it! The catch? When writing the song of healing, it must rhyme. For every two sentences that rhyme, the target is rewarded 1 health back. You cannot exceed 5 health (10 lines). With healing on the mind, the gnome feels less inclined to dodge or flee.
Costs: 1 Agility
Greater Invisibility
By simply holding on to a Gnome that’s due to turn invisible, up to three other people can go invisible with them, clothes and all. The Gnome still relies on their ability to hold their breath, but they can share their invisibility with other people in the process. This can be done any time, but be sure to use the appropriate checks to keep things fair. (Stamina for breath / Agility for sneaking around / etc)
Costs: 1 Willpower
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Lucky Charm
Gnomes are generally known for giving good luck, thus being in the presence of a gnome may affect others! For a 1d2 rounds, the gnome can bless one character with a stroke of luck. Allowing them to pass all defensive rolls coming their way! Can’t bless themselves.
Costs: 1 Intellect
Superior Strength
When carrying, lifting, or pulling, your gnome will be given an automatic +20 to their strength. This will not affect combat.
Costs: 1 Charisma