
Orcs
These tidbits are extra abilities only for orcs or halflings with dominant orcish genes!
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Elite Tolerance
An orc can survive in the toughest of conditions. They aren’t only the masters of putting mind over matter, but their bodies were made for endurance. If your orc has been wounded badly, you may roll a 1d[Your Strength] in order to ignore some of their wounds. If the max number is rolled, they may ignore poison afflictions, too.
Costs: 1 Agility
Bloodrage
Channeling all the anger your orc can possibly muster, add +20 onto strength for one round at the risk of taking a -20 modifier to your reactions for the next 2 rounds.
Costs: 1 Willpower
Vicious Warcry
When facing battle, your orc releases an inspiring yell! This will be usable only once a day, and will give a +30 to charisma when trying to inspire your comrades. If you still fail the check, the enemies will get a chunky +20 to their stats for one round.
Costs: 1 Stamina
Ancestral Plea
Your orc is more attuned to the ancestors than others might be. During times of great strife or difficulty your orc can call out to them. Roll a 1d100 and @ an Event Master to act as either a helpful or unhelpful ancestor depending on what you roll. They could potentially reveal traps in the vicinity, or tell your Orc to bathe more!
Costs: 1 Strength
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